GameClass

A script class that defines the game mode. Only one instance of this class is made.

This is the first script that will be run.

The game script is responsible for creating and managing worlds.

Can receive events sent with sm.event.sendToGame.

Fields:

TypeNameDescription
NetworknetworkA Network object that can be used to send messages between client and server.
Storagestorage(Server side only.) A Storage object that can be used to store data for the next time loading this object after being unloaded.
anydataGame start data.

Constants:

Common callbacks:

Callbacks:


defaultInventorySize integer

Sets default player inventory size. (Defaults to 40)


enableAggro boolean

Enables or disables enemy aggression. (Defaults to true)


enableAmmoConsumption boolean

Enables or disables ammo consumption. (Defaults to false)


enableFuelConsumption boolean

Enables or disables fuel consumption. (Defaults to false)


enableLimitedInventory boolean

Enables or disables limited inventory. (Defaults to false)

When limited in inventory is on, items have a limited amount. When off, the player has access to all items. (Except for items with json value "hidden": true)


enableRestrictions boolean

Enables or disables build restrictions. (Defaults to false)


enableUpgrade boolean

Enables or disables interactable part upgrade. (Defaults to false)


server_onCreate(self) serverEventCallback

Called when the scripted object is created. This occurs when a new object is built, spawned, or loaded from the save file.

Parameters:

TypeNameDescription
tableselfThe class instance.

client_onCreate(self) clientEventCallback

Called when the scripted object is created. This occurs when a new object is built, spawned, or loaded from the save file.

Parameters:

TypeNameDescription
tableselfThe class instance.

server_onDestroy(self) serverEventCallback

Called when the scripted object is destroyed.

Parameters:

TypeNameDescription
tableselfThe class instance.

client_onDestroy(self) clientEventCallback

Called when the scripted object is destroyed.

Parameters:

TypeNameDescription
tableselfThe class instance.

server_onRefresh(self) serverEventCallback

Called if the Lua script attached to the object is modified while the game is running.

Note:

This event requires Scrap Mechanic to be running with the '-dev' flag. This will allow scripts to automatically refresh upon changes.

Parameters:

TypeNameDescription
tableselfThe class instance.

client_onRefresh(self) clientEventCallback

Called if the Lua script attached to the object is modified while the game is running.

Note:

This event requires Scrap Mechanic to be running with the '-dev' flag. This will allow scripts to automatically refresh upon changes.

Parameters:

TypeNameDescription
tableselfThe class instance.

server_onFixedUpdate(self, timeStep) serverEventCallback

Called every game tick – 40 ticks a second. If the frame rate is lower than 40 fps, this event may be called twice.

During a fixed update, physics and logic between interactables are updated.

Parameters:

TypeNameDescription
tableselfThe class instance.
numbertimeStepThe time period of a tick. (Is always 0.025, a 1/40th of a second.)

client_onFixedUpdate(self, timeStep) clientEventCallback

Called every game tick – 40 ticks a second. If the frame rate is lower than 40 fps, this event may be called twice.

During a fixed update, physics and logic between interactables are updated.

Parameters:

TypeNameDescription
tableselfThe class instance.
numbertimeStepThe time period of a tick. (Is always 0.025, a 1/40th of a second.)

client_onUpdate(self, deltaTime) clientEventCallback

Called every frame.

During a frame update, graphics, animations and effects are updated.

Warning:

Because of how frequent this event is called, the game's frame rate is greatly affected by the amount of code executed here.

For any non-graphics related code, consider using client_onFixedUpdate instead.

If the event is not in use, consider removing it from the script. (Event callbacks that are not implemented will not be called.)

Parameters:

TypeNameDescription
tableselfThe class instance.
numberdeltaTimeDelta time since the last frame.

client_onClientDataUpdate(self, data, channel) clientEventCallback

Called when the client receives new client data updates from the server set with Network.setClientData.

Data set in this way is persistent and the latest data will automatically be sent to new clients.

The data will arrive after client_onCreate during the same tick.

Channel 1 will be received before channel 2 if both are updated.

Parameters:

TypeNameDescription
tableselfThe class instance.
anydataAny lua object set with Network.setClientData
integerchannelClient data channel, 1 or 2. (default: 1)

server_onPlayerJoined(self, player, newPlayer) serverEventCallback

Called when a Player joins the game.

Parameters:

TypeNameDescription
tableselfThe class instance.
PlayerplayerThe joining player.
booleannewPlayerTrue if the player has not been in this game before.

server_onPlayerLeft(self, player) serverEventCallback

Called when a Player leaves the game.

Parameters:

TypeNameDescription
tableselfThe class instance.
PlayerplayerThe leaving player.

server_onReset(self) serverEventCallback

Challenge Mode only!

Called when the user wants to reset the challenge level.

Parameters:

TypeNameDescription
tableselfThe class instance.

server_onRestart(self) serverEventCallback

Challenge Mode only!

Called when the user wants to restart the challenge level.

Parameters:

TypeNameDescription
tableselfThe class instance.

server_onSaveLevel(self) serverEventCallback

Challenge Builder only!

Called when the user wants to save the challenge level.

Parameters:

TypeNameDescription
tableselfThe class instance.

server_onTestLevel(self) serverEventCallback

Challenge Builder only!

Called when the user wants to save and test the challenge level.

Parameters:

TypeNameDescription
tableselfThe class instance.

server_onStopTest(self) serverEventCallback

Challenge Builder only!

Called when the user wants to stop testing the challenge level.

Parameters:

TypeNameDescription
tableselfThe class instance.

client_onLoadingScreenLifted(self) clientEventCallback

Called when the loading screen is lifted when entering a game.

Parameters:

TypeNameDescription
tableselfThe class instance.

client_onLanguageChange(self, language) clientEventCallback

Called when the user changes language in the in-game menus.

Possible language values:

"Brazilian", "Chinese", "English", "French", "German", "Italian", "Japanese", "Korean", "Polish", "Russian", "Spanish"

Parameters:

TypeNameDescription
tableselfThe class instance.
stringlanguageThe new language.