Tool
Associated namespace: sm.tool
A userdata object representing a tool in the game.
Values:
Functions:
- getAnimationInfo
- getCameraWeights
- getDirection
- getFpAnimationInfo
- getFpBonePos
- getId
- getMovementSpeedFraction
- getMovementVelocity
- getOwner
- getPosition
- getRelativeMoveDirection
- getSmoothDirection
- getTpBoneDir
- getTpBonePos
- isCrouching
- isEquipped
- isInFirstPersonView
- isLocal
- isOnGround
- isSprinting
- setBlockSprint
- setCrossHairAlpha
- setDispersionFraction
- setFpColor
- setFpRenderables
- setInteractionTextSuppressed
- setMovementAnimation
- setMovementSlowDown
- setTpColor
- setTpRenderables
- updateAnimation
- updateCamera
- updateFpAnimation
- updateFpCamera
- updateJoint
- updateMovementAnimation
id integer
Get:
Returns the id of a tool.
getAnimationInfo(tool, name)
Client only
Returns general information for a third person view animation.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
string | name | The name. |
Returns:
Type | Description |
---|---|
table | A table containing "name", "duration" and "looping". |
getCameraWeights()
Client only
Get the current weights for the tool's local camera settings.
Returns:
Type | Description |
---|---|
{number, number} | The third-person weight and the first-person weight |
getDirection(tool)
Client only
Returns the direction of where the player is viewing or aiming.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
Vec3 | The player's view direction. |
getFpAnimationInfo(tool, name)
Client only
Returns general information for a first person view animation.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
string | name | The name. |
Returns:
Type | Description |
---|---|
table | A table containing "name", "duration" and "looping". |
getFpBonePos(tool, jointName)
Client only
Returns the world position for a bone in the first person view animation skeleton.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
string | jointName | The joint name. |
Returns:
Type | Description |
---|---|
Vec3 | The joint position. |
getId(tool)
Returns the id of a tool.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
integer | The tool's id. |
getMovementSpeedFraction(tool)
Client only
Returns the fraction of the player's movement speed in proportion to its maximum. This is affected by sprinting, crouching, blocking, aiming, etc.
sprinting | 1.0 |
walking | 0.5 |
crouching | 0.375 |
aiming | 0.3125 |
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
number | The player's movement speed fraction. |
getMovementVelocity(tool)
Client only
Returns the movement velocity of the player.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
Vec3 | The player's velocity. |
getOwner(tool)
Returns the player that owns the tool.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
Player | The tool's owner. |
getPosition(tool)
Client only
Returns the world position of the player.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
Vec3 | The player's world position. |
getRelativeMoveDirection(tool)
Client only
Returns the relative movement direction of the player. This is the direction the player wants to move based on movement input.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
Vec3 | The player's relative movement direction. |
getSmoothDirection(tool)
Client only
Returns the smooth direction of where the player is viewing or aiming.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
Vec3 | The player's smooth view direction. |
getTpBoneDir(tool, jointName)
Client only
Returns the world direction for a bone in the third person view animation skeleton.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
string | jointName | The joint name. |
Returns:
Type | Description |
---|---|
Vec3 | The joint direction. |
getTpBonePos(tool, jointName)
Client only
Returns the world position for a bone in the third person view animation skeleton.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
string | jointName | The joint name. |
Returns:
Type | Description |
---|---|
Vec3 | The joint position. |
isCrouching(tool)
Client only
Returns whether the player is currently crouching.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
boolean | Whether the player is crouching. |
isEquipped(tool)
Client only
Returns whether the the tool is equipped or not.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
boolean | whether the the tool is equipped or not. |
isInFirstPersonView(tool)
Client only
Returns whether the player is in first person view where the viewpoint is rendered from the player's perspective. Otherwise, the player is in third person view where the camera is behind the player.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
boolean | Whether the player is in first person view. |
isLocal(tool)
Client only
Returns whether the player holding the tool is the as sm.localPlayer.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
boolean | Whether the player is the local player. |
isOnGround(tool)
Client only
Returns whether the player is currently standing on the ground.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
boolean | Whether the player is on the ground. |
isSprinting(tool)
Client only
Returns whether the player is currently sprinting.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Returns:
Type | Description |
---|---|
boolean | Whether the player is sprinting. |
setBlockSprint(tool, block)
Client only
Sets whether the player is unable to sprint. Sprinting is normally blocked when the player is attacking, blocking, aiming, etc.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
boolean | block | Whether the player's sprinting is blocked. |
setCrossHairAlpha(tool, alpha)
Client only
Sets the opacity of the crosshair. An alpha value of 0 makes the crosshair transparent.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
number | alpha | The alpha value for the crosshair. |
setDispersionFraction(tool, dispersion)
Client only
Sets the tool's dispersion fraction. This represents the accuracy of the tool, and affects the size of the player's crosshair.
A dispersion value of 0 is perfect accuracy, whereas 1 is the worst.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
number | dispersion | The dispersion fraction. |
setFpColor(tool, color)
Client only
Sets the color to be used for the tool in first person view.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Color | color | The color. |
setFpRenderables(tool, renderables)
Client only
Sets the renderables (files containing model data) to be used for the character in first person view.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
table | renderables | The table of renderables names {string, ..} |
setInteractionTextSuppressed(tool, suppressed)
Client only
Sets whether interaction texts are suppressed for the player. This means the player won't be able to see "Press E to use", and similar texts, when looking at an interactable.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
boolean | suppressed | Whether interaction texts are suppressed. |
setMovementAnimation(tool, name, animation)
Client only
Sets the current third person view movement animation to be used by the tool.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
string | name | The name. |
string | animation | The animation. |
setMovementSlowDown(tool, slowDown)
Client only
Sets whether the player is slowed down. This is similar to crouching and normally occurs when the player is aiming.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
boolean | slowDown | Whether the player movement is slowed down. |
setTpColor(tool, color)
Client only
Sets the color to be used for the tool in third person view.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
Color | color | The color. |
setTpRenderables(tool, renderables)
Client only
Sets the renderables (files containing model data) to be used for the character in third person view.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
table | renderables | The table of renderables names. {string, ..} |
updateAnimation(tool, name, time, weight=-1.0)
Client only
Updates a third person view animation.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
string | name | The animation name. |
number | time | The time. |
number | weight=-1.0 | The weight. |
updateCamera(tool, distance, fov, offset, weight)
Client only
Updates the third person view camera for the tool.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
number | distance | The distance. |
number | fov | The fov. |
Vec3 | offset | The offset. |
number | weight | The weight. |
updateFpAnimation(tool, name, time, weight=-1.0, looping=false)
Client only
Updates a first person view animation.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
string | name | The name. |
number | time | The time. |
number | weight=-1.0 | The weight. |
boolean | looping=false | The looping. |
updateFpCamera(tool, fov, offset, weight, bobbing)
Client only
Updates the first person view camera for the tool.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
number | fov | The fov. |
Vec3 | offset | The offset. |
number | weight | The weight. |
number | bobbing | The bobbing. |
updateJoint(tool, name, rotation, weight=-1.0)
Client only
Sets the rotation and weight for a bone in the animation skeleton.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
string | name | The name. |
Vec3 | rotation | The rotation. |
number | weight=-1.0 | The weight. |
updateMovementAnimation(tool, time, weight=-1.0)
Client only
Updates the currently set third person view movement animation for the tool.
Parameters:
Type | Name | Description |
---|---|---|
Tool | tool | The tool. |
number | time | The time. |
number | weight=-1.0 | The weight. |